Since its debut alongside a redesigned messaging programme in iOS 10, GamePigeon, a popular game software created for Apple’s iMessage, has been a fan favourite, at least among Apple users. Despite requests for the service to be made available on Android, only Mac, iOS, and iPadOS users may presently utilise iMessage. Since the introduction of the short message service (SMS) and multimedia messaging service (MMS) standards, traditional messaging services have advanced significantly, but they still lag behind iMessage in some crucial respects. Even the most recent industry standard, rich communication services (RCS), does not support iMessage users.
Even though using iMessage on Android smartphones requires third-party apps, it is possible. The procedure often calls for running a Mac computer continually in the role of a server, relaying communications from an Android device to the iCloud servers and vice versa. No matter which third-party service is employed, the end result is a product that falls short of what Apple has to offer. These services do not support basic iMessage features like “tapback” reactions and replies. Additionally incompatible is the iMessage App Store, which houses add-ons like GamePigeon.
The short answer is that GamePigeon isn’t natively compatible with Android because it essentially functions as an extension of iMessage. The longer version is that using GamePigeon on Android is doable and that there are guidelines available, but it’s difficult for the typical user. It takes far more than merely installing an app from somewhere other than the Google Play store; the approach necessitates changing the code of the app itself. Having said that, there are other messaging applications available on the Play Store that offer similar friend competition to GamePigeon.