Batman: Arkham Origins is a 2013 action-adventure game published by Warner Bros. Interactive Entertainment and developed by WB Games Montréal. It is the third main instalment in the Batman: Arkham series and is based on the DC Comics superhero Batman. It is the sequel to the 2011 video game Batman: Arkham City. The game’s main storyline is set eight years before 2009’s Batman: Arkham Asylum and follows a younger, less sophisticated Batman. It was written by Corey May, Ryan Galletta, and Dooma Wendschuh. When crime lord Black Mask places a bounty on his head, attracting eight of the world’s greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice while also avoiding the police and dealing with other villains like the Joker and Anarky who take advantage of the chaos to carry out their nefarious schemes.
From a third-person perspective, the game focuses on Batman’s combat and stealth talents, detective skills, and combat and exploration gadgets. Batman has complete freedom to walk about Gotham City, engaging with characters and completing assignments. Apart from the main plot, Batman can assist police officers in solving crimes and confronting other supervillains ravaging the city. Batman may realistically recreate crimes in Arkham Origins, allowing him to investigate the scene and identify the perpetrator. The game also features the first multiplayer option in the series, in which players take part in a gang battle between the Joker and Bane.
All of the objects on this list can be gained only by returning to the zone using specific tools.
Armor Reinforcement
Return to Industrial and seek for the chamber directly after the dented vehicle near the area entrance to find the secret door to the warden’s office. A set of fans and electrical switches can be found here. After jamming the fans with the improved Gel Launcher, electrify the panels with the Shock Batarang. This unlocks the right-hand door, revealing a WayneTech container.
Armor Reinforcement
Now turn left and claw your way up to the walkway. Clog the pipe with the enhanced Gel Launcher, and you’ll be able to blow the left wall out using the same equipment. Behind the wall is a WayneTech chest.
Black Mask #16
You’ll use the improved Gel Launcher to barricade a door when you return to Industrial to battle Black Mask. The mask will be on a shelf in the next room once you pass through the door.
Black Mask #17
A weak point on the floor can be found in the same corridor. Blow through, then dive down and to the right. Enter the little room through the maintenance tunnel. Inside, this mask is on a container.
Black Mask #18
On your way out of the hall, pass the four enormous pipes and into the next room. Turn right after you’ve reached ground level. Back here, the mask is stashed away in a corner.
Black Mask #19
Continue on your way to the hidden entrance. When you go to the room with the sewage, glance up to see whether there’s another mask on the pipe above you.
Black Mask #20
When you reach the bottom of the huge shaft, turn left. The completed mask is leaning against the wall.
Heavy Gauntlets
Now proceed to the east side of the map to the maintenance areas. You can rip a vent away with the Batclaw from this vantage point. To slow down the spinning fan, follow the path and then use the Shock Batarang. Find a WayneTech container by crawling through the now-safe space.
New 52 Boots
You’ll ascend the enormous shaft you slid down previously with the tight rope Line Launcher upgrade. To find a little upper region containing a WayneTech crate, use the tight rope to climb higher than the platform.
One Million Gloves
Return to the chamber in where the hostage was being held captive. A Shock Batarang can be used to activate an electrical switch in the room’s southern section. Crawl into the space to find a room with an electric pool after doing so opens a grate. Grasp a WayneTech crate from across the room.
Proximity Gel
Proceed to the region where the Black Mask boss can be found. There will be a space to grapple to the upper level in the lengthy passage before the boss battle area. After that, proceed to the left. To get to a grate you can yank away with the Batclaw, use the tight rope Line Launcher. To avoid the flames, grapple inside and then fast to the upper ledge. In this room, there’s a WayneTech crate.
Red Son Boots
When you get close to the secret door, you’ll come upon a rusted panel. With the Batclaw, rip it away, then electrify the exposed panel with the Shock Batarang to unlock the door. A WayneTech crate is on the other side.
Red Son Chest
You can open that pesky door in the vast chamber beside the dead engineer after you have the gamma Crypto Sequencer. To locate a WayneTech crate, do so.
Red Son Gloves
Proceed to the entrance of the Industrial Generators. In the big area, grapple upwards, then turn left to uncover a vent you may rip away with the Batclaw. To get to a WayneTech crate, do so, then follow the system of vents.
Rush Upgrade
Return to the previous room, where the floor panels are electrified. A pipe on the far left can be crawled through. After that, use the Gel Launcher to blow through the floor and into a tunnel. A part of a grate can be ripped away with the Batclaw inside this tunnel. On the other side, you’ll find a WayneTech crate.
Rush Upgrade
With the Gel Launcher, you’ll blow a hole in the floor on your way to the secret entrance. Climb the container stack to your right, then use the Line Launcher to fly through a barbed wire gate. In this small region, there’s a WayneTech crate.